﻿using UnityEngine;
using System.Collections;
using System.IO;

public class LocalFileStream: FileStream {
    public LocalFileStream(string filename):this(filename, FileMode.OpenOrCreate)
    {
        
    }

    public LocalFileStream(string filename, FileMode mode)
        : base(Application.persistentDataPath + Path.PathSeparator + filename, mode)
    {

    }
}
